Svelte • Legacy APIs
Reactive let/var declarations
In runes mode, reactive state is explicitly declared with the $state rune.
In legacy mode, variables declared at the top level of a component are automatically considered reactive. Reassigning or mutating these variables (count += 1 or object.x = y) will cause the UI to update.
<script lang="ts">
let let count: numbercount = 0;
</script>
<button on:click={() => let count: numbercount += 1}>
clicks: {let count: numbercount}
</button><script>
let let count: numbercount = 0;
</script>
<button on:click={() => let count: numbercount += 1}>
clicks: {let count: numbercount}
</button>Because Svelte’s legacy mode reactivity is based on assignments, using array methods like .push() and .splice() won’t automatically trigger updates. A subsequent assignment is required to ‘tell’ the compiler to update the UI:
<script lang="ts">
let let numbers: number[]numbers = [1, 2, 3, 4];
function function (local function) addNumber(): voidaddNumber() {
// this method call does not trigger an update
let numbers: number[]numbers.Array<number>.push(...items: number[]): numberAppends new elements to the end of an array, and returns the new length of the array.
push(let numbers: number[]numbers.Array<number>.length: numberGets or sets the length of the array. This is a number one higher than the highest index in the array.
length + 1);
// this assignment will update anything
// that depends on `numbers`
let numbers: number[]numbers = let numbers: number[]numbers;
}
</script><script>
let let numbers: number[]numbers = [1, 2, 3, 4];
function function (local function) addNumber(): voidaddNumber() {
// this method call does not trigger an update
let numbers: number[]numbers.Array<number>.push(...items: number[]): numberAppends new elements to the end of an array, and returns the new length of the array.
push(let numbers: number[]numbers.Array<number>.length: numberGets or sets the length of the array. This is a number one higher than the highest index in the array.
length + 1);
// this assignment will update anything
// that depends on `numbers`
let numbers: number[]numbers = let numbers: number[]numbers;
}
</script>